Josephine Anstey

Networked VR



VR, Networking and Collaboration
(~14 MB)
PAAPAB, Beat Box
Rutopia, Animagina,
Looking for Water

at Pier Pleasure
(~63 MB)
Virtual Dance Club
(~43 MB)

A networked VR environment allows participants in different locations to share the same virtual environment. The participants see each other as avatars in the virtual environment. Since the participants are wearing tracking systems, participants can see where each other's avatars are looking and pointing as well as navigating. They can see if an avatar has picked up a virtual object, or pressed a virtual button. Networked VR can be used for any kind of collaborative project, scientific, industrial, design or art, where the collaborators are located on different continents, different cities or just across town. Typically high speed networks are needed to carry the necessary information between the locations.

Our networked VE PAAPAB is part of a suite of networked art pieces all written using the Ygdrasil VR authoring framework, and accessible from a virtual atrium which we call Confluxus. These pieces are written by collaborative teams from different universities and have been showing at festivals and conferences over the last few years.

Some recent shows:

We have been taking part in networked VR art projects and exhibitions since 2001 when the first version of  PAAPAB was part of  EVL: Alive on the Grid, probably  the first international networked VR art show. This show premiered at the Ars Electronica Festval in September 2001.

 Our collaborators are in the US, Europe and Japan. Sometimes we show our own work, sometimes we enjoy other people's networked VR environments.  In 2003 we remotely participated in an event  organised by the Interactive Institute based in St. Petersburg, and showed our work at conferences based in Barcelona and Stockholm and networked back to the US. 

Networked VR Projects