"From each according to his ability, to each according to his needs" - Marx

439/554 Creating a VR Art project II : Syllabus

Prerequisites: DMS 434 Creating a VR Art project I or equivalent.

Instructor: Josephine Anstey, jranstey@buffalo.edu

Office Hours: Thursday 3:30 - 4:30

Where and When
CFA 265/66, T 2:00 - 6:00

Attendance: If you are sick or unable to attend a class, email me before the class. More than 3 absences without explanation will impact your grade.

Attendance and participation 50%, final project 50%.
Plagiarism will result in a failing grade for that assignment or project.

This course focuses on the creating of an art project using the projection-based VR system at Media Study. Students will expand and utilize their knowledge of the Ygdrasil VR authoring system, 3D modeling, and 3D graphics programming - however the main purpose of the course is to complete wholly or in part a substantive VR project.

This course  will focus on both the creative process, and the production and exhibition of a show-ready, or user-testing-ready version of a VR project. Students will be required to articulate and analyze their own creative process. This self reflexive exercise is designed to help strengthen the conceptual side of their work, and to  provide useful models for the practical side of artistic practice. Students will also be required to make a production time-table, to document their VR project on video and on the web, and to exhibit the work in a final show.

The first class task will be to make a schedule, which will be updated periodically, listing the deadlines for the the logistical and organization tasks that must be accomplished for the show. These tasks include organizing the show's location, and publicity. The schedule will also list who has promised to undertake what.

In subsequent classes we, as appropriate, we will

Class Schedule

General Information on software