Instructor: Josephine Anstey, firstname.lastname@example.org
Office Hours: Thursday 9:00 - 10:00, 2:30 - 3:30
Where and When
CFA 242, TR 10:00 - 11:50
Assignments: Expect to spend at least 10 hours per week outside of class working on assignments and reading. There will be weekly assignments and a final project.
Attendance: If you are sick or unable to attend a class, email me before the class. More than 3 absences without explanation will impact your grade.
Assignments 60%, attendance and participation 10%, final 30%.
Plagiarism will result in a failing grade for that assignment or project.
Late assignments may be downgraded.
The OpenGL Programming Guide, Third Edition
Neider, Davis & Woo
Practical C++ Programming
The following course outline may be taken as a guideline only.
It is subject to revision and may include digressions and student driven
|Module 1: Background|
What is computer graphics? Some History.
Who are you?
|Aug 29||Computer Artists
Syllabus and explication of this class
Lab rules, email etc. email test
Assignment1: bring and defend piece of computer graphics you are most impressed by, influenced by
Activate your ubunix email account
Activate ubunix web account to show your presentation
|Sept 3||Student Assignments|
|Sept 5||Student Assignments
Read "OpenGL programming guide", chapter 1
rendering pipeline etc
|Module 2: Introduction to GLUT & Open GL. Abstraction & Procedure|
|Sept 10||Getting Accounts
Opening GLUT window in c++. Makefile. Basic OpenGL setup.
Coordinate system, drawing and positioning simple 2D objects. primitives and vertices.
|Sept 12||workshop & Assignment 2:
Write program that opens widow & draws simple objects
Read "OpenGL programming guide", chapter 2, pp 27 - 52
|Sept 17||Animation - basic translation, rotation, scaling of objects.
Changing shapes and colors. Moving objects. Timing movement.
|Sept 19||workshop & Assignment 3:
Write program that creates an abstract, moving design.
Thing about what's interesting and what's cliched in shape, color, movement.
Think about 60s pop - Target advertising.
|Sept 24||Procedural Algorithms for moving and changing objects - moving a stick - making patterns - using arrays - using formulas - random numbers etc. (Ivan?)|
|Sept 26||workshop & Assignment 4:
Chaos, order, pattern - write a program that uses the algorithms you have learnt to play with these concepts - give it a mood (sinister, happy, intimidating etc.)
|Module 3: Interaction and Intersection|
|Oct 1||What is it, why? What value is added?
Mouse and keyboard interaction
|Oct 3||workshop & Assignment 5
Take assignment 3 or 4 and add mouse and/or keyboard interaction to construct control parameters for your abstraction
|Oct 8||Mouse over, buttons, shooting
Collision and intersection detection
|Oct 10||workshop & Assignment 6
|Module 4: Sound & Texture - using classes written by others|
|Oct 15||More mouse and movement examples - Chris Galbraith|
|Oct 17||Hollywood lecture - no class|
|Oct 22||Adding sound to all your interactive stuff|
|Oct 24||Workshop & Assignment - take existing assignment and add appropriate sounds|
|Oct 29||Textures - made oh so easy|
|Oct 31||workshop & Assignment
get familar with the gimp - import and export of files etc
|Nov 5||SIGGRAPH video review day|
|Nov 7||workshop & Assignment
make webpage presentation of final project idea
|Module 5: Final Project|
|Nov 12||Transparent textures
Presentation of Final Project Plans
|Nov 14||Presentation of Final Project Plans|
|Nov 19||Final Project Workshop|
|Nov 21||Final Project Workshop|
|Nov 26||Blending and Animating Texture - Bill Roeske|
|Nov 28||Thanksgiving recess|
|Dec 3||Final Presentation|